Bloody mess gives you extra damage for all of your weapons (so you don’t have to invest these points for the rifleman perks. Luck: Not that important if you don’t use V.A.T.S but there are some good perks to go with. If you have a lot of agility I think Evasive is a must have perk because it gives you so much resistance points. Also all sort of sneak perks like Covert Operative, Escape Artist, Mister Sandman and sneak are part of this attribute. Action Boy/ Action Girl gives you more APs and more APs are always good in Fallout (especially if you have to run away to kill enemies from distance). Intelligence: Gunsmith is really nice cause you don’t have to worry about your guns a little bit less.Īgility: The second main attribute. In the end, I have a little corn farm and doesn’t need anything else to consume to satisfy hunger and thirst.Ĭharisma: Lone Wanderer – auto include in every….well…. So with Slow metabolizer it will be 15%/15%. Corn soups in general gives you 10% food and 15% drink.
It’s not really necessary but for me it’s kind of annoying to change the perks every time I have to unlock something.Įndurance: Aquaboy/ Aquagirl included just for fun and take a nice, fresh bath from time to time ? Slow metabolizer works really well if you plan to craft corn soups. Finally I’ve included the first Picklocks into this attribute. Most of the times you want to one-shoot your enemy. Speaking of damage: damage is king in this build. Long Shot and sniper are specifically sniper perks and tank killers gives you more damage. I think it’s fine to leave each by 2 stars to have some more space for other perception perks. First of all the three Riflemen perks which gives you more damage by using rifles. Furthermore some of the most important perks are in this attribute. It will improve your awareness of nearby enemies. Perception: This is one of your two main attributes for this build. Pack rat is also no an auto include just a perk to make life in the wasteland a little bit easier. So you’re a little bit safer in this situations if you can use your shotgun to kill them all (of course you can replace it with meele perks). Of course it’s a sniper build, but in the end there are situation where enemies will come close to you. Strength: Definitely not the most important part of the build but a decent amount of points make your life easier by gathering stuff! Also I’ve spent the first point for each shotgunner perk. So let’s go through each S.P.E.C.I.A.L’s and their perks: This build is all about doing damage from distance, be hidden and discover Appalachia on your own!